*************************************************************************** CAUTION : There was a bug in ZSNES v.0400 or below where when using the GUI, the games often saves in the directory that contains ZSNES.EXE instead of the ROM directory. This bug has been fixed in this version, however, that means that if you have your save files in the ZSNES directory, this version will refuse to load them. If you encounter this bug, to fix it, move all the save files from the ZSNES directory to the game directories. *************************************************************************** Table of Contents ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ I. ) The Game Menu II. ) The Quick Menu (Arrow Menu) III.) The Config Menu IV. ) The Cheat Menu V. ) The MultiPlay Menu VI. ) The Misc Menu ---------------------------------------------------------------------------- Note : If any windows exists in the GUI field, pressing ESC always closes the top-most window Note : Pressing ESC when no window is active is equivalent to RUN. It will not function if no game is loaded ---------------------------------------------------------------------------- --------------------- - I.) The Game Menu - --------------------- Load : Perform : Load File and Run Usage : Loading a File : You can move through the list using either the mouse or the keyboard. The keys for the keyboard are : Up/Down - Move Up/Down through the list Left/Right - Switch between the File and Directory Window PageUp/PageDown/Home/End - Move through the list in larger increments A .. Z - Quickly move to the next entry in the list which starts with that letter Enter = Load File or Change Directory (depending on which window you are in) Display Type : You can select from either Normal 8.3 file format (Default), Snes Header name, and Win95 long filename format. Note : Win95 long filename format will not work in Pure DOS. It will crash when using dosemu in Linux Note : Snes Header Display will sometimes display garbled Lines. This is normal since some images don't have a proper name in the header or the header is not in english. Whenever ZSNES detects a blank header name, it uses the filename instead. Show all Extensions : This will force the GUI to show all of the file extensions instead of the default (.SMC,.SFC,...) Run : Perform : Runs the game Reset : Perform : Resets the game, but asks user for confirmation first Save State : Perform : Saves the state (Equivalent to default F2), but asks user for confirmation first Load State : Perform : Loads the state (Equivalent to default F4), but asks user for confirmation first Pick State : Perform : Allows user to select the state position to use (Equivalent to default F3) Quit : Perform : Quits ZSNES ---------------------------------------------------------------------------- ----------------------------------------------- - II.) The Quick Menu (Displayed as an Arrow) - ----------------------------------------------- Perform : Allows the user to quickly select the last 10 games loaded off the GUI. Also allows the user to freeze/clear the list. Tip : You can create a favorites list by first clearing the list then loading up all the games (last game loaded will be at the top) and turning freeze on. ---------------------------------------------------------------------------- ------------------------- - III.) The Config Menu - ------------------------- Input #1-#4 : Perform : Allows user to select the input device and control keys for each player Usage : Selecting an Input Device : Using your mouse, move through the list of input devices until the device of your choice is highlighted. From there, click on SET and the input device you selected should appear after CDV: (CDV = Current Device) Changing default keys : Click on the key which you want to change using your mouse and then press the key or joystick button/pad which you want to change it to. Pressing ESC disables the game key. Joystick 209h usage : Some dual joystick cards support dual joystick ports (port 201h and 209h) which allows for 2 6-button joysticks or 2 different types of joysticks (sidewinder and a standard joystick). If you have one of these, check the 'Use joystick port 209h' box. If you do not have a dual joystick/dual port card and if you check the box, then the joystick will not work. Options : Perform : Allows the user to select some in-game options Usage : Auto Frame Rate - Enables Auto Frame Rate Frame Skip - (Shown when Auto Frame Rate is disabled) Sets the constant frame skip value used when a game plays Max Frame Skip - (Shown when Auto Frame Rate is enabled) Sets the maximum allowable frame skip in auto framerate mode New Gfx Engine - Enables/Disables the New Graphics engine in 256 color modes or 320x240x65536 mode VSync - Enables vertical sync wait to reduce sheering of the screen. Requires a very fast computer. MMX Copy - Enables MMX Copying routines for a slight speed increase (MMX processors only) Use Pl1/2 as Pl3/4 - Allows the user to use 2 devices for 1 player such as the keyboard and the joystick. (set keyboard as input device 1 and joystick as input device 3). This, however, disables multitap support Sidewinder Fix - Click this when your sidewinder doesn't work after disabling the sidewinder profiler and pressed the mode button twice FPS at Start - Checking this would make the FPS appear whenever you start ZSNES Use 30Hz for Turbo - When activated, Turbo will change at 30hz NTSC or 25hz PAL. Otherwise, Turbo will change at 60hz NTSC or 50hz PAL Video : Perform : Changes the current video mode and sets some options Usage : Changing the video mode - Use the mouse to select the video mode and click 'SET'. When the video mode changes and if the result doesn't look right, wait for 10 seconds without pressing any key or button and the display will return to the previous one. Scanlines - Only available in 256x256x256 and VESA2 640x480 modes. This mode adds a blank line in between every line to produce a scanline effect similar, if not exact, to a TV Eagle Engine - Only available in VESA2 320x240x256. Setting this would enable the Eagle Engine designed by Dirk Stevens which basically locates 3 similar colored pixels together and places a small dot in between to smooth out some graphics. Interpolation - Only available in VESA2 640x480x65536. Setting this enable interpolation which basically blends all the inbetween colors to produce a blurry effect. However, this slows down emulation. Full Screen - Only available in VESA2 320x240 and 640x480 modes. Setting this would scale the image to fit the screen. This, however, slows down emulation Small Screen - Only available in VESA2 640x480 modes. Setting this would display the image in a small, centered screen. This greatly improves performance in 640x480 modes. Sound : Perform : Allows user to change the sound configurations of ZSNES Usage : Enable Sound - Setting this turns on the sound Stereo Sound - Enables Stereo Sound (Noticably slower though unless you have a fast P2) Sound Buffering - Speeds up emulation by caching decompressed sound, but many sounds will sound incorrect because of the inaccuracy of the current algorithm so it isn't recommended to turn on yet. Sound Rate - To change the sound rate, just click on the box containing the value to rotate through all the possible values. Volume Level - To change, just slide the bar Reverse Stereo - This function swaps the L & R volume levels in stereo mode ---------------------------------------------------------------------------- ----------------------- - IV.) The Cheat Menu - ----------------------- Add Code : Perform : Enter Cheat Code Window and Set the keyboard cursor on the cheat code entry box Usage : Type in the code in either Game Genie, Pro Action Replay, or Gold Finger format, press enter, then enter the description. Note : Be sure to include the '-' when entering Game Genie codes Browse : Perform : Enter Cheat Code Window and Set the keyboard cursor at the browse box Usage : Move through the list using either the mouse or keyboard and select the cheat code you want to modify. Then click on the buttons to the right or type in the key of the first letter of the action. Actions : Toggle - Turns a cheat code on or off Remove - Deletes the cheat code off the list Save - Saves the current list into a .cht file which will be located in the save directory Load - Loads a previously saved list Fix - Clicking this fixes some cheat codes that don't work, but it will not always work You can also toggle a cheat code on or off by double clicking on them. Search - This feature is NOT implemented yet ---------------------------------------------------------------------------- ------------------------ - V.) The NetPlay Menu - ------------------------ Modem Mode : NOTE #1 : DOS Compatible modem is REQUIRED! If you don't know your modem settings and you're in win95/98, go to Control Panel -> System -> Device Manager -> Modem and select your modem. Then click on your resources tab and the settings should be there. NOTE #2 : Save ram, save state, and movie play are all disabled when you run a net game. In the future, save state support will be implemented and possibly save ram. 1.) Dial Menu - Allows you to enter the phone number to dial and then dials and connects 2.) Wait for Ring - Waits for ring 3.) Config Modem - Allows you to configure your modem : ComPort, IRQ, Baudrate - Sets your modem settings Use Fossil Driver - Set this option if you want ZSNES to use your a fossil driver. If you don't know what a fossil driver is, just leave this option unchecked and pretend it doesn't exist. 4.) Manual - Allows you to connect manually through the terminal. However, if both remote and local users select manual, the player numbers will not be assigned. IPX : IPX mode currently connects at the first remote connection it detects. This will probabily change in the future if there is a demand. Chat Mode : Latency - The lower the number, the better the control response time. But setting it too low can cause a lot of frame skip problems. This value should vary depending on the traffic of the connection you are using. A value of 2 or 3 is recommended for modem. The value for IPX varies. Latency is basically the amount of time between a user input and that input being affected in the actual game. The delay should be higher than the time it takes for data to move from one end to the other. Latency value of 1 is equivalent to 1/30th of a second on NTSC games or 1/25th of a second on PAL games. Player # boxes - This will allow you to select up to a 5 player multiplayer game. Anything that is checked will be controlled locally starting from player 1 as the lowest checked player. Anything marked with an X will be controlled remotely. For example, if players 2,3,5 are checked and 1,4 are X'ed : local player 1 will control player 2 local player 2 will control player 3 local player 3 will control player 5 remote player 1 will control player 1 remote player 2 will control player 4 ---------------------------------------------------------------------------- ---------------------- - VI.) The Misc Menu - ---------------------- Game Keys : Perform : Allows user to change the game keys to their own preference Usage : Click on the key which you want to change using your mouse and then press the key or joystick button/pad which you want to change it to. Pressing ESC disables the key. GUI Options : Perform : Allows the user to customize some of the GUI Usage : Mouse Wrap - Allows the mouse pointer to wrap at the borders of the screen Mouse Shadow - Disables/Enables the Mouse Shadow Keep Menu Positions - When enabled, re-entering the GUI from the game does not automatically enter the Load Menu, but the previous menu which you were on when you last exit the GUI Save Window Positions - When enabled, the GUI doesn't reset the locations of the windows when you exit/enter the GUI Click Enters/Exits GUI - When enabled, it allows the right mouse button to automatically run and exit the game to the GUI. This however, slows down emulation by a bit since it has to check the mouse button status once in a while. Use JoyPad1 to Control - When enabled, it allows Player 1's device to be used to move through the GUI. This is mainly used if you want to use your joystick in the GUI. The equivalent SNES keys to the Keyboard keys are : SNES ControlPad = Move SNES A = Enter SNES B = ESC SNES L = PageUp SNES R = PageDown Movie Options : Perform : Allows you to record SNES Movies so that you can play them back at a later date either to amuse your friends, torture your friends, or whatever. Just don't play anything in front of your enemies since they might break your computer. Usage : Movies are saved as .ZMV, .ZM1, .ZM2, etc. files. They should be located in the same directory as your save files. A movie file consists of a save state file, saveram data, and the recorded controller data. The initial filesize of a .ZMV file is the combination of a .zst and a .srm file (around 300kbytes) and it averages around 7kbytes/minute (value varies) or 420kbytes/hour. You can record : - Standard 1/2 player games - 3-4 player Multitap games - SNES Mouse games - Network/Modem games You cannot record : - Super Scope Games GUI Usage : Record - Begins recording the movie file Play - Begins playing the movie file Stop - Stops the movie process The numbers at the right side selects which movie file to play/record. NOTE : Movies recorded without sound cannot be played when sound is enabled and vice versa NOTE : Loading another game, loading a state, or resetting the game will halt the play/record process NOTE : When you play a movie file, the SRAM data becomes invalid and ZSNES won't save it until you load a game. This way, you don't have to worry about your save ram when you load up a movie file. About : Perform - Just displays the version # and the authors of ZSNES